ISO/IEC 23090-31:2025 信息技术 沉浸式媒体的编码表示 第31部分:触觉编码

标准编号:ISO/IEC 23090-31:2025

中文名称:信息技术 沉浸式媒体的编码表示 第31部分:触觉编码

英文名称:Information technology - Coded representation of immersive media - Part 31: Haptics coding

发布日期:2025-01-31

标准范围

该文档指定了支持触觉信号的有效传输和渲染的技术,用于在各种场景中回放沉浸式体验。该文档详细描述了触觉媒体的健壮编码表示,涵盖了当今设备利用的两种最流行的触觉感知:振动触觉和动觉。还集成了对其他触觉模式的支持。编码表示允许以用于交换目的的人类可读JSON格式以及针对存储器使用和分发目的优化的压缩比特流版本来编码描述性和量化数据。这种方法还允许满足市场所需的与描述性和量化格式的兼容性的期望,以及用于3D沉浸式体验、移动应用和其他分发目的的设备之间的互操作性。本文档中提供的与解码器相关的信息是规范性的,而与编码器和渲染器相关的信息是信息性的。

This document specifies technology that supports the efficient transmission and rendering of haptic signals for the playback of immersive experiences in a wide variety of scenarios. The document describes in detail a robust coded representation of haptic media covering the two most popular haptic perceptions leveraged by devices today: vibrotactile and kinaesthetic. Support for other haptic modalities has also been integrated.

The coded representation allows to encode both descriptive and quantized data in a human readable JSON format used for exchange purposes, and a compressed bitstream version, optimised for memory usage and distribution purposes. This approach also allows to meet the expectations for compatibility with both descriptive and quantized formats, as required by the market, as well as interoperability between devices for 3D immersive experiences, mobile applications and other distribution purposes.

Information provided in this document related to the decoder is normative, while information related to the encoder and renderer is informative.

标准预览图


立即下载标准文件