ISO/TS 9241-430:2021 人体系统相互作用的人类工效学 第430部分:减少生物力学应力的非接触式手势输入的设计建议
标准编号:ISO/TS 9241-430:2021
中文名称:人体系统相互作用的人类工效学 第430部分:减少生物力学应力的非接触式手势输入的设计建议
英文名称:Ergonomics of human-system interaction — Part 430: Recommendations for the design of non-touch gestural input for the reduction of biomechanical stress
发布日期:2021-12
标准范围
本文档为人机交互中非接触式手势和手臂手势的设计、选择和优化提供指导。它解决了与不同手势集设计相关的可用性和疲劳评估问题,并为评估手势设计和选择的方法提供了建议。本文档还提供了有关选择手势集过程文档的指导。本文件适用于人类表达的手势。它不考虑在检测手势时检测手势或系统响应的技术。非接触式手势可用于各种设置中的输入,包括工作场所或公共设置,以及使用固定屏幕、移动、虚拟现实、增强现实或混合模式现实设备时。本文件的一些限制是:-?范围仅限于非接触式手势,不包括其他形式的输入。例如,将手势与语音、凝视或头部位置相结合可以减少输入错误,但这里不考虑这些组合。-?范围仅限于非接触式手臂、手和手指姿势,单侧(单手)或双侧(双手)。-?范围假设所有技术限制都是可以克服的。因此,在解释超快速手势、不同肤色或穿着不同颜色或图案服装的人所做的手势时,没有考虑技术限制。-?范围仅限于基于UI的命令和控制人机交互(HCI)任务,不包括游戏场景,尽管游戏中菜单的遍历和UI元素的导航在范围内。-?该范围不包括存在明显更优输入法的HCI任务。例如,语音输入优于手势输入。-?范围包括虚拟现实(VR)、增强现实(AR)和混合现实(MR)以及头戴式显示器(HMD)的使用。-?范围不包括手势的可发现性,但包括手势的可学习性和可记忆性。假设产品文档和教程将充分教育终端用户哪些手势是可能的。因此,评估手势的可发现性并不是本文建议的主要目标。
This document provides guidance on the design, selection and optimization of non-contacting hand and arm gestures for human-computer interaction. It addresses the assessment of usability and fatigue associated with different gesture set designs and provides recommendations for approaches to evaluating the design and selection of gestures. This document also provides guidance on the documentation of the process for selecting gesture sets.This document applies to gestures expressed by humans. It does not consider the technology for detecting gestures or the system response when interpreting a gesture. Non-contacting hand gestures can be used for input in a variety of settings, including the workplace or in public settings and when using fixed screens, mobile, virtual reality, augmented reality or mixed-mode reality devices.Some limitations of this document are:— The scope is limited to non-contacting gestures and does not include other forms of inputs. For example, combining gesture with speech, gaze or head position can reduce input error, but these combinations are not considered here.— The scope is limited to non-contacting arm, hand and finger gestures, either unilateral (one-handed) or bilateral (two-handed).— The scope assumes that all technological constraints are surmountable. Therefore, there is no consideration of technological limitations with interpreting ultra-rapid gestures, gestures performed by people of different skin tones or wearing different colours or patterns of clothing.— The scope is limited to UI-based command-and-control human computer interaction (HCI) tasks and does not include gaming scenarios, although the traversal of in-game menus and navigation of UI elements is within scope.— The scope does not include HCI tasks for which an obviously more optimal input method exists. For example, speech input is superior for inputting text than gesture input.— The scope includes virtual reality (VR), augmented reality (AR) and mixed reality (MR) and the use of head-mounted displays (HMDs).— The scope does not include the discoverability of gestures but does include the learnability and memorability of gestures. It is assumed that product documentation and tutorials will adequately educate end users about which gestures are possible. Therefore, assessing gesture discoverability is not a primary goal of the recommendations in this document.
标准预览图


