ISO/IEC 3532-2:2024 信息技术 3D打印用基于医学图像的建模 第2部分:分段

标准编号:ISO/IEC 3532-2:2024

中文名称:信息技术 3D打印用基于医学图像的建模 第2部分:分段

英文名称:Information technology — Medical image-based modelling for 3D printing — Part 2: Segmentation

发布日期:2024-02

标准范围

ISO/IEC 3552-2:20 24本文件规定了如何在企业工作场所设置和使用增强现实(AR)和虚拟现实(VR)设备,以确保维护健康和安全(H&S),了解H&S后果,并且不会引入额外的风险。在这个安全使用的概念中,特别关注安全沉浸(时间)和工作场所安全的指导。本文件定义了AR、VR、虚拟连续体和其他相关术语的概念,如增强虚拟和混合现实。本文件提供了以下方面的指导:a)建立AR系统;b)设置VR系统;c)消费者和企业领域的AR系统的安全使用和沉浸;d)消费者和企业领域的VR系统的安全使用和沉浸。本文档重点介绍AR和VR的视觉方面。本文档中不涉及诸如触觉和嗅觉的其他模式。本文档涵盖了硬件(物理AR/VR头戴式显示器)和视觉刺激区域(这些耳机中显示的环境和图形)。本文档并未涵盖所有可能的视觉刺激场景;重点是那些已知对安全使用有影响的领域。这具体包括源向量(物理静止的AR/VR用户中的自我运动的视觉错觉)和/或运动(AR/VR用户的物理运动)以及相关联的安全使用考虑。注意AR/VR有一些共同的安全问题,但许多问题不同于AR或VR以及消费者或企业环境。因此,所有这些都在范围内,本文档的结构考虑了这些差异。

ISO/IEC 3552-2:2024 This document specifies how augmented reality (AR) and virtual reality (VR) devices are to be set up and used in the enterprise workplace in a manner that ensures health and safety (H&S) is maintained, H&S consequences are understood, and additional risks are not introduced. Within this concept of safe usage, there is particular focus on guidance around safe immersion (time) and safety in the workplace.
This document defines the concepts of AR, VR, the virtuality continuum and other associated terms such as augmented virtuality and mixed reality. This document provides guidance on:
a) setting up AR systems;
b) setting up VR systems;
c) safe usage and immersion in AR systems both in the consumer and enterprise domains;
d) safe usage and immersion in VR systems both in the consumer and enterprise domains.
This document focuses on visual aspects of AR and VR. Other modes such as haptics and olfactory are not addressed within this document.
This document covers both the hardware (the physical AR/VR head mounted displays) and areas of visual stimulus (the environments and graphics displayed in those headsets). This document does not cover all possible visual stimulus scenarios; focus is directed toward those areas that are known to have implications on safe use. This specifically includes the source vection (visual illusion of self-motion in physically stationary AR/VR users) and/or motion (physical movement of AR/VR users) and associated safe use considerations.
NOTE AR/VR have some shared safety concerns, but many are distinct to AR or VR and a consumer or enterprise environment. As such all of these are in scope, and this document is structured to account for these differences.

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